Tag Archives: Socket

Ejemplo de Loosely-timed example

First of all, I should remember you what means loosely-timed: we use the blocking function b_transport and therefore we have two synchronization points per transaction, that corresponds to the beginning and the end of the transaction. These two points  can be in the same simulation time or in different simulation time. In case we have the two synchronization points in the same simulation time, we are using untimed).

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Untimed example

Let’s start with the first example…

Initiator

We shall start with the include’s

#include 

using namespace sc_core;

#include "tlm.h"
#include "tlm_utils/simple_initiator_socket.h"

Firstly we include systemc and then tlm.h
Then we include the easiest socket for that example.
Now it’s time to declare the Initiator class

class Initiator: sc_module
{
public:
  tlm_utils::simple_initiator_socket initiator_socket;
  SC_HAS_PROCESS(Initiator);
  Initiator(sc_module_name name_);

private:
  void initiator_thread();
};

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